Sydney Padua portfolio and blog Wed, 16 Mar 2016 19:21:54 +0000 en-US hourly 1 Sydney Padua 32 32 Lovelace And Babbage, The Book Sat, 05 May 2012 21:45:30 +0000

My idle-hours webcomic, The Thrilling Adventures of Lovelace and Babbage, will be published by Pantheon as a book in 2013/14! Pantheon is the legendary publisher of Very Important Graphic Novels Maus, Persepolis, and Habibi, so, you know, NO PRESSURE. Regular updates at 2dgoggles

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Lovelace and Babbage Sat, 05 May 2012 18:49:33 +0000 Wired and the BBC, THRILL to the amazing exploits of the crime-fighting duo at the dawn of the digital age, only at]]> NEWS! Lovelace and Babbage will be published by Pantheon Books in the US and Penguin in the UK in April 2015. As featured in Wired and the BBC, THRILL to the amazing exploits of the crime-fighting duo at the dawn of the digital age, only at

Lovelace and Babbage started on this blog with what was meant as a one-shot gag. The internet failed to understand that it was a JOKE.. there was in fact no comic about Ada Lovelace and Charles Babbage fighting crime. There still isn’t really but it’s now the world’s longest punchline. If you’re here for the comic you need to be at 2dgoggles, that’s where all the action is. And the monkeys. Oohh, so many monkeys.

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A-To-Zoo Thu, 03 May 2012 21:11:16 +0000

Daily Animal Warmups, Alphabetical. At A-To-Zoo.

Just started these but finding them relaxing!

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D is for Dormouse Thu, 03 May 2012 11:58:30 +0000

A is for Aardvark Fri, 20 Jan 2012 20:33:17 +0000 I had a sudden impulse today to draw a page of aardvarks:

This was my best one:

It was so much fun I turned it into a little character.. I could use some practice!

I might keep on through the alphabet..

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Some Notes on Comparative Anatomy Wed, 07 Dec 2011 13:37:23 +0000 It’s a mighty big subject obviously but for this talk I focused on looking for squash and stretch in the skeleton. Useful for animation and also for rigging.

It’s easy for humans to forget how squashy-stretchy most animal skeletons are, because we ourselves are built very upright and straight with all our bones pretty much on the surface. A coiled-up, spring-loaded arrangement of bones is more usual, especially in the hind legs. Because they are covered up in muscle it can be hard to see the real structure, always study carefully the skeleton of any animal you are going to animate!

All animals bones evolve as a compromise between two functions: strength and flexibility. The stronger a structure the less flexible is must be and vice versa. The long coily spine of a rat could not support the huge heavy gut that a cow, for example, needs to to have to digest grass (see the notes on cat spines for a little more indepth on this subject). A good thing to think about for designing creatures and characters!

I talked a lot horses because horses are the BEST animal.

Some more resources:

The Boneman has a terrific gallery of skeletons, they sell books that cover engineering the skeleton bone-by-bone for a wide variety of creatures.

Stuart Sumida is the premiere consultant on comparative anatomy for the animation studios. If you have a chance to attend one of his lectures don’t miss it!

Some videos I showed on in the lecture on this youtube playlist.

If you’re really interested in the subject, the best thing you can do is to build your own anatomical model. You can get kits or you can do it yourself from scratch with Sculpey and some good anatomy texts. I did this horse a few years ago and it’s incredibly useful for understanding the engineering of the system in 3 dimensions. The one thing I would do is make it twice as big! By the way someone asked what the anatomy book I used was– it was mostly Animal Painting and Anatomy, it’s very wordy and only covers horses, dogs, and cows but it’s a real education and goes into huge detail of what the purpose of each muscle is. It’s good to have more than one book on hand, more a more general book with tons of interest ways of looking at anatomy is Animal Anatomy for Artists- Elements of Form.

To do the sculpture you will also need a very large, clear picture of the skeleton of the animal you want to do from the front and the side- do NOT eyeball the process! use calipers and make an exact copy of the skeleton in Sculpey onto a wire frame. When you’re done, bake the skeleton and you can put the muscles on top with super-sculpey to feel the play of hard vs soft shapes. A demonstration of anatomical sculpture making of a human.

Hope this is useful!

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Agricultural Report Sun, 09 Jan 2011 17:49:43 +0000 A short film I made in 2004 with the help of the Irish Film Board. It started out as a way for me to learn how to animate on a computer– I had only ever worked hand-drawn until then! but went on to play in over a hundred film festivals. It was nominated for an Annie Award for Short Subject, where it lost to a Disney short… it did win Best Short Film at the Taormina Film Festival though. It was produced by long-suffering Barry O’Donoghue at Barley Films.

Click here to view the embedded video.

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Natural History of Selborne Sat, 08 Jan 2011 23:09:04 +0000 The Natural History of Selborne.]]> I once typed out 40 years worth of the journals of the 18th century naturalist Gilbert White, for no particular reason. They are absolutely lovely and you can read them all at The Natural History of Selborne.

Till the Cows Come Home Sun, 14 Nov 2010 17:39:10 +0000 Here’s some of my notes on four-legged walks (our feature animal: COWS!) for a class I’m teaching at the Animation Workshop, for those who might find it useful– as always, study as much as you can from reference and understand WHY the action is as it is.

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Dailies drawings.. Thu, 24 Jun 2010 19:43:21 +0000 Back in dailies.. there’s an awful lot of sitting in this business!


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